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#Dhalsim street fighter 2 how to
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#Dhalsim street fighter 2 archive
If you’re a Guile fan, it’s a great time, but if you pick anyone else, you can expect an uphill battle.Post Tagging and Tag Filtering Guide | Character/Team Schedule | "Sell Me On." Archive | Off-Topic Discussion Ĭlick here to choose a flair! Visit /r/RespectThreads to look up character feats and abilities!įind a flair you like, click it, and send the message it brings you to exactly as-is. On top of this, Guile’s normals allow him to connect many combos that dizzy the opponent, which means a single opening can deplete most of their life bar.Īll in all, Guile just has everything he needs to play whichever way he needs to win. Throws in the original Street Fighter II are known to be incredibly damaging, and Guile’s air throws just give him another way of negating the enemy’s options while dealing the hurt.
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He boasts amazing normal moves as well, allowing him to apply good pressure if he gets in on you a character that can zone as well as he can attack is always a terrifying combination. He has an incredible projectile in Sonic Boom, and if you think you can jump into him, you’ll eat a very strong Flask Kick anti-air. Dhalsim has all the right tools to apply pressure, keep himself safe, and pick apart the enemy.īut Guile’s arsenal is just too much to bear. The best character in the original Street Fighter II is definitely Guile. So, who is it? The Best Street Fighter II Character Which brings us to Dhalsim and Guile, two very strong characters, but one of them is certainly better than the other. Honda’s lack of a projectile forces his hand in certain situations. Each has a glaring enough weakness though Chun-Li’s lack of a vicious anti-air is limiting, and E. Honda both have rapid attacks that can deal huge amounts of damage very quickly, and they have great normals to boot. Blanka has many of his damage-dealing tools that he’s known for, but struggles from a predictable gameplan and he doesn’t have the strong anti-airs that he would later on the series.Ĭhun-Li and E. Zangief, the grappler who’s become more feared in later instalments of Street Fighter, does insane amounts of damage but has a terrible time getting in, and he doesn’t have the options to get in. They still pack quite a punch but they’re not as appealing as they would be in later editions of the game. Ryu and Ken are known to be stronger, well-balanced characters with options for most situations, but a slower Hadouken for them means their zoning game suffers. While there weren’t bad characters in Street Fighter II, some certainly didn’t have the strength or tools that they would have in later games. Bison were all featured as CPU-controlled bosses, and wouldn’t become playable until later editions of the game. These characters were:Ĭharacters such as Sagat, Balrog, Vega and M.
#Dhalsim street fighter 2 series
There were eight playable characters in the first version of Street Fighter II, who would go on to become series staples.